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Computer Sound and Audio

   Today, great sound coming from quality speakers on a computer is taken for granted. But it hasn't always been this way. Sound cards for computers compatible with the IBM based personal computer were very uncommon until 1988. Until then it was left up to the single internal PC speaker as the only way early PC software could produce sound and music.

  The speaker hardware was typically limited to square waves, which fit the common nickname of "beeper". The resulting sound was generally described as a series of beeps and boops. Several companies, most notably Access Software, developed techniques for digital sound reproduction over the PC speaker; the resulting audio, while barely functional, suffered from distorted output and low volume, and usually required all other processing to be stopped while sounds were played.


Other home computer models of the 1980s included hardware support for digital sound playback, or music synthesis (or both), leaving the IBM PC at a disadvantage to them when it came to multimedia applications such as music composition or gaming.

The Sound Card

One of the first manufacturers of sound cards for the IBM PC was AdLib, who produced a card based on the Yamaha YM3812 sound chip, aka the OPL2. This set the de facto-standard until Creative Labs produced the Sound Blaster card, which had a YM3812 plus a sound coprocessor (presumably an Intel microcontroller) which Creative incorrectly called a "DSP" which suggested it was a digital signal processor; several years passed before Creative released a card which could even record and playback sound in full-duplex mode, without however any real-time sound processing capabilities.

Contrary to popular belief, the Sound Blaster didn't overtake AdLib due to the inclusion of digital sound as a feature. Support of Sound Blaster's digital sound didn't occur until a few years later after the release of the Sound Blaster Pro. In fact, it was the inclusion of a basic game port that provided the key difference. At the time both the AdLib card and the Sound Blaster sold for $289. AdLib owners who also wanted to play games requiring a joystick had to purchase a separate dedicated game port card that generally cost about $50. The dedicated game port also came at the further cost of another precious expansion slot at a time when many PC clones commonly included only three slots. Once Creative Labs proved that the Sound Blaster was fully "AdLib compatible", consumers were left with little reason to choose the less-functional, but equally priced AdLib card.

The Sound Blaster, in tandem with the first cheap CD-ROM drives and evolving video technology, ushered in a new era of computer capabilities, in which they could play back CD audio, add recorded dialogue to computer games, or even play movies (but only short clips and in a very low quality form, incomparable with modern digital video)

Early soundcards could not record and play simultaneously. Most soundcards are now full-duplex.

Also, for years soundcards had only one or two channels of digital sound (most notably the Soundblaster series and their compatibles) with the notable exception of the Gravis Ultrasound family, which had hardware support for 16 or 32 independent channels of digital audio, and early games and MOD-players had to fully emulate multiple channels by software downmixing.

Today, most good quality sound cards have hardware support for at least 16 channels of digital audio but others, like cheap Audio codecs, still rely partially or completely on software, either their drivers or the operating system itself to perform a software downmix of multiple audio channels.

In the late 1990s, many computer manufacturers began to replace plug-in soundcards with a "codec" (actually a combined audio AD/DA-converter) integrated into the motherboard. Many of these used Intel's AC97 specification. Others used cheap ACR slots.

As stated before, these "codecs" usually lack the hardware for direct music synthesis or even multi-channel sound, with special drivers and software making up for these lacks, at the expense of CPU speed (e.g. midi reproduction takes away 10-15% CPU time on an Athlon XP 1600+ CPU).
 

 


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